Replay
  • Night ElfW1gan
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
  • UndeadOMedRosO
    1. Death Knight, level 5
    2. Lich, level 5
vs
Game length
00:29:30
Patch
2.00
Downloads
160
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jul 28, 2025 by Stowka
Game breakdown

W1gan (Feint#21145)

114 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 2
    2. Evasion level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 4
    1. Forked Lightning level 2
    2. Frost Arrows level 2

Units

  • Wisp19
  • Druid of the Talon11
  • Huntress10
  • Dryad8
  • Archer4
  • Druid of the Claw2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of Wind3
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Upgrade Moon Glaive
  • Ultravision
  • Strength of the MoonLevel 2
  • Improved Bows
  • Druid of the Talon TrainingLevel 3
  • Well SpringLevel 2
  • Mark of the TalonLevel 2
  • Strength of the WildLevel 4
  • MarksmanshipLevel 2
  • Abolish Magic
  • Nature's BlessingLevel 2
  • Druid of the Claw TrainingLevel 4

Items

  • Scroll of Healing5
  • Moonstone3
  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Scroll of Town Portal1

Control groups

Group 167890
Set 78 2 3 4 4 3
Used 476 18 38 20 9 7
Actions by type
Right clicks
1309
Selections
606
Control group selections
568
Control groups set
94
Build and train orders
167
Abilities
87
Basic commands
485
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

OMedRosO (OMedRosO#1307)

138 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul57
  • Acolyte21
  • Obsidian Statue14
  • Crypt Fiend5

Buildings

  • Ziggurat10
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Ghoul Frenzy
  • Unholy Strength
  • Destroyer Form
  • Creature Attack

Items

  • Potion of Lesser Invulnerability7
  • Scroll of Town Portal7
  • Sacrificial Skull2
  • Rod of Necromancy1
  • Orb of Corruption1

Control groups

Group 123456
Set 65 27 10 1 2 1
Used 512 268 29 11 51 57
Actions by type
Right clicks
1857
Selections
615
Control group selections
928
Control groups set
106
Build and train orders
182
Abilities
66
Basic commands
271
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

NightelfData incomplete
14,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,981 7:22 9,963 14:45 14,944 22:07 19,925 29:30
Army6,065
Economy1,140
Production935
Technology1,570
Support5,165

Partial spend: actions with unknown prices are excluded.

Undead
19,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,981 7:22 9,963 14:45 14,944 22:07 19,925 29:30
Army10,715
Economy1,800
Production520
Technology820
Support6,070
29:30 / 29:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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