Replay
  • Night ElfSini
    1. Demon Hunter, level 1
vs
Game length
00:03:01
Patch
2.00
Downloads
40
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jul 26, 2025 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

266 APM

Heroes

  • Demon HunterLevel 1

Units

  • Wisp13
  • Archer2

Buildings

  • Moon Well6
  • Altar of Elders5
  • Ancient of War1

Control groups

Group 123456
Set 1 1 2 1 1 1
Used 34 12 49 202 113 125
Actions by type
Right clicks
276
Selections
21
Control group selections
535
Control groups set
7
Build and train orders
20
Abilities
3
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Love Sunchang (loveSunchang#3634)

213 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant10
  • Footman4

Buildings

  • Farm3
  • Altar of Kings2
  • Barracks1

Control groups

Group 123456
Set 3 2 1 1 1 1
Used 9 23 9 71 102 120
Actions by type
Right clicks
269
Selections
52
Control group selections
334
Control groups set
9
Build and train orders
28
Abilities
0
Basic commands
5
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 793 0:50 1,585 1:40 2,378 2:30 3,170 3:20
Army260
Economy780
Production1,050
Technology0
Support1,080
Human
2,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 793 0:50 1,585 1:40 2,378 2:30 3,170 3:20
Army540
Economy750
Production520
Technology0
Support240
3:20 / 3:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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