Replay
  • UndeadDuda
    1. Dreadlord, level 7
  • UndeadOMedRosO
    1. Death Knight, level 6
    2. Lich, level 6
    3. Dark Ranger, level 5
vs
Game length
00:25:45
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jul 22, 2025 by Stowka
Game breakdown

Duda (Duda#1121)

107 APM

Heroes

  • DreadlordLevel 7
    1. Sleep level 3
    2. Vampiric Aura level 3
    3. Inferno level 1

Units

  • Ghoul47
  • Acolyte16
  • Crypt Fiend4

Buildings

  • Ziggurat6
  • Crypt4
  • Spirit Tower4
  • Nerubian Tower3
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Unholy StrengthLevel 3
  • Ghoul Frenzy
  • Unholy ArmorLevel 2
  • Web

Items

  • Potion of Healing3
  • Scroll of Healing2
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 12345
Set 30 8 2 3 1
Used 217 139 10 150 41
Actions by type
Right clicks
1179
Selections
608
Control group selections
557
Control groups set
44
Build and train orders
121
Abilities
45
Basic commands
139
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
8

OMedRosO (OMedRosO#1307)

118 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 1
    3. Frost Armor level 1
    4. Death and Decay level 1
  • Dark RangerLevel 5
    1. Black Arrow level 3
    2. Silence level 2

Units

  • Crypt Fiend19
  • Acolyte15
  • Obsidian Statue9
  • Ghoul2

Buildings

  • Ziggurat9
  • Spirit Tower4
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Burrow
  • Destroyer Form
  • Web
  • Creature Attack

Items

  • Scroll of Town Portal4
  • Rod of Necromancy3
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 53 8 5 1 3 1
Used 382 199 19 4 25 16
Actions by type
Right clicks
1385
Selections
411
Control group selections
645
Control groups set
71
Build and train orders
131
Abilities
80
Basic commands
251
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
14,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,748 6:26 7,495 12:52 11,243 19:18 14,990 25:45
Army6,500
Economy1,650
Production1,120
Technology1,725
Support3,995
Undead
14,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,748 6:26 7,495 12:52 11,243 19:18 14,990 25:45
Army6,125
Economy1,800
Production520
Technology1,475
Support4,370
25:45 / 25:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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