Replay
  • HumanBlade
    1. Archmage, level 2
    2. Naga Sea Witch, level 1
  • Night ElfGrayWarden
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:06:42
Patch
2.00
Downloads
36
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jul 19, 2025 by kover2177
Game breakdown

Blade (Unique#22912)

243 APM

Heroes

  • ArchmageLevel 2
  • Naga Sea WitchLevel 1

Units

  • Peasant9
  • Footman4
  • Rifleman3
  • Priest1
  • Sorceress1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Control groups

Group 1234
Set 29 14 5 9
Used 125 44 7 172
Group 5690
Set 13 4 1 5
Used 174 105 4 6
Actions by type
Right clicks
604
Selections
170
Control group selections
637
Control groups set
80
Build and train orders
34
Abilities
1
Basic commands
73
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GrayWarden (Maverick#2453)

280 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp11
  • Archer6

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 41 13 5 3 1
Used 184 41 253 216 9
Actions by type
Right clicks
617
Selections
285
Control group selections
703
Control groups set
63
Build and train orders
36
Abilities
37
Basic commands
88
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
3,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,045 1:40 2,090 3:21 3,135 5:01 4,180 6:42
Army1,445
Economy675
Production490
Technology465
Support650
Nightelf
4,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,045 1:40 2,090 3:21 3,135 5:01 4,180 6:42
Army780
Economy660
Production820
Technology650
Support1,270
6:42 / 6:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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