Replay
  • HumanTaro
    1. Archmage, level 5
    2. Blood Mage, level 4
  • UndeadPawn
    1. Crypt Lord, level 4
    2. Death Knight, level 1
vs
Game length
00:16:22
Patch
2.00
Downloads
34
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 15, 2025 by Stowka
Game breakdown

Taro (Taro#12797)

179 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 4

Units

  • Peasant12
  • Rifleman8
  • Footman6
  • Priest6
  • Forest Troll Shadow Priest4
  • Mortar Team3
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Scout Tower3
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Blacksmith2
  • Arcane Tower2
  • Barracks1
  • Arcane Sanctum1
  • Lumber Mill1
  • Workshop1
  • Guard Tower1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 1 8 13 60 6
Used 174 53 216 545 57
Actions by type
Right clicks
669
Selections
478
Control group selections
1045
Control groups set
88
Build and train orders
172
Abilities
66
Basic commands
343
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Pawn (Pawn#21947)

150 APM

Heroes

  • Crypt LordLevel 4
  • Death KnightLevel 1

Units

  • Ghoul26
  • Acolyte13
  • Crypt Fiend9
  • Obsidian Statue1

Buildings

  • Ziggurat5
  • Haunted Gold Mine3
  • Crypt2
  • Tomb of Relics2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Creature Carapace

Items

  • Potion of Healing5
  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1
  • Scroll of Healing1
  • Wand of Negation1

Control groups

Group 124567
Set 31 2 2 1 1 1
Used 300 21 215 206 246 1
Actions by type
Right clicks
742
Selections
312
Control group selections
989
Control groups set
38
Build and train orders
197
Abilities
27
Basic commands
89
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
9,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,125 4:05 6,250 8:11 9,375 12:16 12,500 16:22
Army4,825
Economy900
Production810
Technology925
Support2,510
Undead
12,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,125 4:05 6,250 8:11 9,375 12:16 12,500 16:22
Army5,255
Economy1,875
Production860
Technology1,035
Support3,475
16:22 / 16:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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