Replay
  • Night ElfSini
    1. Demon Hunter, level 4
  • UndeadHeHaBucT1
    1. Death Knight, level 1
vs
Game length
00:04:53
Patch
2.00
Downloads
34
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 12, 2025 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

254 APM

Heroes

  • Demon HunterLevel 4

Units

  • Wisp28
  • Archer3
  • Huntress2

Buildings

  • Altar of Elders3
  • Moon Well3
  • Tree of Ages2
  • Ancient of War1
  • Hunter's Hall1

Control groups

Group 123456
Set 3 2 5 3 2 1
Used 142 75 72 128 93 62
Actions by type
Right clicks
464
Selections
67
Control group selections
572
Control groups set
16
Build and train orders
51
Abilities
8
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

HeHaBucT1 (Shizik#21514)

287 APM

Heroes

  • Death KnightLevel 1

Units

  • Acolyte14
  • Ghoul13

Buildings

  • Crypt2
  • Halls of the Dead2
  • Altar of Darkness1
  • Ziggurat1
  • Necropolis1
  • Tomb of Relics1
  • Graveyard1

Items

  • Rod of Necromancy1

Control groups

Group 12345
Set 12 1 1 1 2
Used 82 21 199 243 228
Actions by type
Right clicks
397
Selections
107
Control group selections
773
Control groups set
17
Build and train orders
45
Abilities
4
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
4,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,175 1:13 2,350 2:26 3,525 3:39 4,700 4:53
Army780
Economy1,680
Production690
Technology640
Support750
Undead
4,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,175 1:13 2,350 2:26 3,525 3:39 4,700 4:53
Army1,560
Economy1,275
Production580
Technology640
Support645
4:53 / 4:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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