Replay
  • Night ElfSini
    1. Demon Hunter, level 5
  • UndeadHeHaBucT1
    1. Death Knight, level 1
vs
Game length
00:05:32
Patch
2.00
Downloads
31
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 12, 2025 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

233 APM

Heroes

  • Demon HunterLevel 5

Units

  • Wisp24
  • Huntress3
  • Archer1

Buildings

  • Altar of Elders4
  • Moon Well4
  • Tree of Ages2
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 4 3 6 4 2 1
Used 111 70 48 180 106 105
Actions by type
Right clicks
451
Selections
57
Control group selections
620
Control groups set
20
Build and train orders
55
Abilities
7
Basic commands
33
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

HeHaBucT1 (Shizik#21514)

331 APM

Heroes

  • Death KnightLevel 1

Units

  • Acolyte20
  • Ghoul18

Buildings

  • Ziggurat7
  • Nerubian Tower3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Sacrificial Skull2
  • Dust of Appearance2
  • Rod of Necromancy1

Control groups

Group 12345
Set 14 2 2 1 1
Used 42 26 295 297 377
Actions by type
Right clicks
485
Selections
153
Control group selections
1037
Control groups set
20
Build and train orders
64
Abilities
8
Basic commands
7
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,480 1:23 2,960 2:46 4,440 4:09 5,920 5:32
Army715
Economy1,440
Production870
Technology640
Support1,270
Undead
5,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,480 1:23 2,960 2:46 4,440 4:09 5,920 5:32
Army2,160
Economy1,500
Production380
Technology300
Support1,580
5:32 / 5:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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