Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanBlade
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:14:59
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 12, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

236 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant18
  • Footman7
  • Priest5
  • Spell Breaker4

Buildings

  • Farm7
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • BackpackLevel 2
  • DefendLevel 2
  • Priest Training
  • Swords

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 76 24 18 15
Used 462 218 173 167
Group 5678
Set 2 2 6 2
Used 122 0 19 20
Actions by type
Right clicks
1080
Selections
738
Control group selections
1181
Control groups set
145
Build and train orders
116
Abilities
31
Basic commands
190
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Blade (Unique#22912)

231 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4

Units

  • Peasant13
  • Footman8
  • Priest6
  • Spell Breaker4

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Backpack
  • Priest Training
  • Swords
  • Plating

Items

  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234560
Set 69 19 7 11 5 8 12
Used 359 179 59 190 165 117 0
Actions by type
Right clicks
1157
Selections
630
Control group selections
1069
Control groups set
131
Build and train orders
124
Abilities
35
Basic commands
254
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
7,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,866 3:44 3,733 7:29 5,599 11:14 7,465 14:59
Army2,480
Economy1,735
Production640
Technology730
Support1,880

Partial spend: actions with unknown prices are excluded.

Human
7,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,866 3:44 3,733 7:29 5,599 11:14 7,465 14:59
Army2,750
Economy975
Production790
Technology580
Support2,165
14:59 / 14:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays