Replay
  • HumanHawK
    1. Archmage, level 4
  • HumanBlade
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:08:55
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 12, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

217 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant22
  • Footman9

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Backpack

Items

  • Boots of Speed1

Control groups

Group 1234578
Set 48 10 11 8 2 4 2
Used 180 63 150 132 125 9 18
Actions by type
Right clicks
566
Selections
378
Control group selections
677
Control groups set
85
Build and train orders
73
Abilities
1
Basic commands
125
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Blade (Unique#22912)

239 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant12
  • Footman12
  • Priest2

Buildings

  • Farm4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 1234560
Set 53 17 3 18 17 12 10
Used 137 57 42 164 178 139 0
Actions by type
Right clicks
810
Selections
289
Control group selections
717
Control groups set
130
Build and train orders
59
Abilities
8
Basic commands
90
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,230 2:13 2,460 4:27 3,690 6:41 4,920 8:55
Army1,215
Economy1,650
Production340
Technology440
Support600
Human
4,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,230 2:13 2,460 4:27 3,690 6:41 4,920 8:55
Army1,890
Economy900
Production640
Technology390
Support1,100
8:55 / 8:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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