Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanAtheistP
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:09:10
Patch
2.00
Downloads
29
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 11, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

190 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Footman13
  • Peasant8
  • Priest2

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Magic Sentry

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 57 3 35 6 2 1
Used 131 2 122 78 226 16
Actions by type
Right clicks
493
Selections
318
Control group selections
575
Control groups set
104
Build and train orders
102
Abilities
11
Basic commands
98
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

AtheistP (saleex#21837)

337 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant11
  • Footman11
  • Priest3
  • Sorceress1

Buildings

  • Farm9
  • Arcane Sanctum4
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 123456
Set 39 9 3 5 1 1
Used 661 124 1 524 99 243
Actions by type
Right clicks
762
Selections
278
Control group selections
1652
Control groups set
58
Build and train orders
84
Abilities
6
Basic commands
206
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
5,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,490 2:17 2,980 4:35 4,470 6:52 5,960 9:10
Army2,025
Economy600
Production490
Technology830
Support1,755
Human
5,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,490 2:17 2,980 4:35 4,470 6:52 5,960 9:10
Army2,045
Economy825
Production940
Technology710
Support1,440
9:10 / 9:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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