Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 1
  • HumanAtheistP
    1. Archmage, level 5
vs
Game length
00:11:04
Patch
2.00
Downloads
31
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 11, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

223 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 1

Units

  • Footman12
  • Peasant8
  • Priest4
  • Forest Troll Shadow Priest2
  • Knight2
  • Forest Troll Berserker1

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Magic Sentry
  • Priest Training

Items

  • Scroll of Regeneration1
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 52 11 29 3 2 1
Used 247 172 109 72 224 16
Actions by type
Right clicks
780
Selections
354
Control group selections
840
Control groups set
98
Build and train orders
111
Abilities
41
Basic commands
190
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

AtheistP (saleex#21837)

322 APM

Heroes

  • ArchmageLevel 5

Units

  • Peasant24
  • Footman12
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker3
  • Mud Golem2
  • Ogre Mauler1

Buildings

  • Farm7
  • Scout Tower6
  • Arcane Tower2
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber HarvestingLevel 3

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1

Control groups

Group 124567
Set 51 9 2 1 2 1
Used 636 89 611 84 218 16
Actions by type
Right clicks
939
Selections
436
Control group selections
1654
Control groups set
66
Build and train orders
134
Abilities
40
Basic commands
238
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Human
7,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,320 2:46 4,640 5:32 6,960 8:18 9,280 11:04
Army3,285
Economy600
Production490
Technology830
Support1,875
HumanData incomplete
9,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,320 2:46 4,640 5:32 6,960 8:18 9,280 11:04
Army3,725
Economy2,185
Production640
Technology750
Support1,980

Partial spend: actions with unknown prices are excluded.

11:04 / 11:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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