Replay
  • HumanWizzer
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcBurrowRush
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
vs
Game length
00:14:54
Patch
2.00
Downloads
37
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 10, 2025 by Stowka
Game breakdown

Wizzer (Wizzer#11863)

138 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 3

Units

  • Peasant15
  • Rifleman9
  • Footman8
  • Priest4
  • Sorceress2

Buildings

  • Scout Tower12
  • Farm8
  • Guard Tower4
  • Arcane Tower3
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Defend
  • Long Rifles
  • Gunpowder
  • Priest TrainingLevel 2
  • MasonryLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Scroll of Healing1

Control groups

Group 1234
Set 16 10 37 1
Used 29 61 242 111
Group 5678
Set 1 2 1 7
Used 137 25 8 6
Actions by type
Right clicks
616
Selections
349
Control group selections
619
Control groups set
75
Build and train orders
125
Abilities
7
Basic commands
190
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
9

BurrowRush (BurrowRush#1852)

126 APM

Heroes

  • Far SeerLevel 3
  • Tauren ChieftainLevel 3

Units

  • Peon18
  • Wind Rider8
  • Troll Batrider1
  • Troll Witch Doctor1

Buildings

  • Watch Tower13
  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1
  • Fortress1
  • Great Hall1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Ranged Weapons
  • Witch Doctor TrainingLevel 2

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Scroll of Speed2
  • Scroll of Town Portal2

Control groups

Group 123
Set 108 10 9
Used 199 0 0
Actions by type
Right clicks
1089
Selections
259
Control group selections
199
Control groups set
127
Build and train orders
91
Abilities
18
Basic commands
15
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
6

Timeline

Human
9,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,475 3:43 4,950 7:27 7,425 11:10 9,900 14:54
Army3,775
Economy1,125
Production490
Technology1,355
Support2,515
Orc
9,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,475 3:43 4,950 7:27 7,425 11:10 9,900 14:54
Army2,425
Economy1,735
Production475
Technology715
Support4,550
14:54 / 14:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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