Replay
  • Night ElfSoYma
    1. Priestess of the Moon, level 2
    2. Naga Sea Witch, level 1
  • Night ElfInvain
    1. Demon Hunter, level 1
    2. Naga Sea Witch, level 1
vs
Game length
00:06:23
Patch
2.00
Downloads
40
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 8, 2025 by Stowka
Game breakdown

SoYma (SoYma#2943)

260 APM

Heroes

  • Priestess of the MoonLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp17
  • Archer7

Buildings

  • Moon Well4
  • Tree of Ages3
  • Altar of Elders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Talon Training

Control groups

Group 1234
Set 21 2 3 6
Used 310 124 290 16
Actions by type
Right clicks
607
Selections
171
Control group selections
740
Control groups set
32
Build and train orders
43
Abilities
29
Basic commands
0
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Invain (pompompom#1261)

250 APM

Heroes

  • Demon HunterLevel 1
  • Naga Sea WitchLevel 1

Units

  • Wisp16
  • Archer5
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well3
  • Ancient of War2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Lore1

Control groups

Group 1256
Set 67 10 1 1
Used 83 28 58 77
Actions by type
Right clicks
813
Selections
340
Control group selections
246
Control groups set
79
Build and train orders
44
Abilities
18
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,248 1:35 2,495 3:11 3,743 4:47 4,990 6:23
Army910
Economy1,020
Production810
Technology1,340
Support910
Nightelf
4,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,248 1:35 2,495 3:11 3,743 4:47 4,990 6:23
Army1,530
Economy960
Production635
Technology640
Support750
6:23 / 6:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays