Replay
  • Night ElfKaGe
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
  • HumanWizzer
    1. Archmage, level 3
vs
Game length
00:06:22
Patch
2.00
Downloads
41
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 8, 2025 by Stowka
Game breakdown

KaGe (KaGeMaN#1160)

190 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp18
  • Archer5

Buildings

  • Altar of Elders3
  • Moon Well3
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1

Items

  • Circlet of Nobility1

Control groups

Group 12345
Set 25 1 4 4 4
Used 73 20 100 101 62
Actions by type
Right clicks
460
Selections
165
Control group selections
356
Control groups set
38
Build and train orders
82
Abilities
9
Basic commands
73
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Wizzer (Wizzer#11863)

137 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant18
  • Footman13

Buildings

  • Farm3
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1

Control groups

Group 134568
Set 1 14 1 1 3 7
Used 18 77 143 70 2 6
Actions by type
Right clicks
256
Selections
130
Control group selections
316
Control groups set
27
Build and train orders
61
Abilities
1
Basic commands
47
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
3,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,125 1:35 2,250 3:11 3,375 4:46 4,500 6:22
Army650
Economy1,080
Production845
Technology320
Support950
Human
4,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,125 1:35 2,250 3:11 3,375 4:46 4,500 6:22
Army1,755
Economy1,735
Production340
Technology210
Support460
6:22 / 6:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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