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  • Night ElfPelado
    1. Demon Hunter, level 1
vs
Game length
00:03:03
Patch
2.00
Downloads
60
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 8, 2025 by Stowka
Game breakdown

RandomBadGamer (noMADic#11242)

111 APM

Heroes

  • Mountain KingLevel 1

Units

  • Peasant9
  • Footman3

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1

Control groups

Group 145
Set 10 1 3
Used 19 0 7
Actions by type
Right clicks
187
Selections
63
Control group selections
26
Control groups set
14
Build and train orders
24
Abilities
1
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Pelado (pelado#11589)

259 APM

Heroes

  • Demon HunterLevel 1

Units

  • Wisp14
  • Archer2

Buildings

  • Moon Well2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1

Control groups

Group 1234
Set 5 4 1 1
Used 58 129 99 85
Actions by type
Right clicks
309
Selections
35
Control group selections
371
Control groups set
11
Build and train orders
21
Abilities
5
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
1,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 470 0:45 940 1:31 1,410 2:17 1,880 3:03
Army405
Economy675
Production340
Technology0
Support360
Nightelf
1,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 470 0:45 940 1:31 1,410 2:17 1,880 3:03
Army260
Economy840
Production330
Technology0
Support450
3:03 / 3:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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