Replay
  • Night ElfPelado
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:09:48
Patch
2.00
Downloads
40
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 8, 2025 by Stowka
Game breakdown

RandomBadGamer (noMADic#11242)

139 APM

Heroes

  • PaladinLevel 2
  • Blood MageLevel 1

Units

  • Rifleman13
  • Peasant11
  • Mortar Team2

Buildings

  • Farm7
  • Arcane Vault3
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Workshop1

Upgrades

  • Gunpowder

Control groups

Group 1245
Set 18 4 2 5
Used 105 8 34 13
Actions by type
Right clicks
797
Selections
254
Control group selections
160
Control groups set
29
Build and train orders
48
Abilities
15
Basic commands
10
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Pelado (pelado#11589)

212 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 2

Units

  • Wisp12
  • Archer4
  • Druid of the Claw4

Buildings

  • Moon Well5
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234
Set 30 4 2 1
Used 185 155 133 103
Actions by type
Right clicks
910
Selections
302
Control group selections
576
Control groups set
37
Build and train orders
51
Abilities
31
Basic commands
121
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
5,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,460 2:27 2,920 4:54 4,380 7:21 5,840 9:48
Army3,025
Economy825
Production480
Technology320
Support1,190
Nightelf
5,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,460 2:27 2,920 4:54 4,380 7:21 5,840 9:48
Army1,540
Economy720
Production640
Technology970
Support1,800
9:48 / 9:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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