Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 6
  • Night ElfFoggy
    1. Demon Hunter, level 4
vs
Game length
00:11:32
Patch
2.00
Downloads
48
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 5, 2025 by Elven_Star
Game breakdown

LawLiet (DesertFox#31642)

200 APM

Heroes

  • Keeper of the GroveLevel 6

Units

  • Wisp40
  • Huntress11
  • Archer3
  • Glaive Thrower2

Buildings

  • Moon Well7
  • Ancient Protector4
  • Ancient of War3
  • Tree of Life2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon
  • Moon Armor

Items

  • Scroll of Healing2

Control groups

Group 123456
Set 64 8 3 16 3 1
Used 272 70 144 115 19 2
Actions by type
Right clicks
899
Selections
359
Control group selections
622
Control groups set
95
Build and train orders
106
Abilities
27
Basic commands
148
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Foggy (RPTRFoggy#2278)

295 APM

Heroes

  • Demon HunterLevel 4

Units

  • Wisp22
  • Huntress7
  • Glaive Thrower5
  • Archer2

Buildings

  • Moon Well6
  • Ancient Protector6
  • Altar of Elders3
  • Ancient of War2
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Items

  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1235678
Set 80 33 1 4 4 4 2
Used 144 53 5 362 244 283 3
Actions by type
Right clicks
1264
Selections
528
Control group selections
1094
Control groups set
128
Build and train orders
77
Abilities
42
Basic commands
206
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
10,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,523 2:53 5,045 5:46 7,568 8:39 10,090 11:32
Army2,955
Economy3,080
Production630
Technology640
Support2,785
Nightelf
7,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,523 2:53 5,045 5:46 7,568 8:39 10,090 11:32
Army2,675
Economy1,320
Production840
Technology0
Support2,625
11:32 / 11:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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