Replay
  • Night ElfStiCkla
    1. Demon Hunter, level 3
  • HumanPriesT
    1. Mountain King, level 2
vs
Game length
00:07:14
Patch
2.00
Downloads
35
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 2, 2025 by Stowka
Game breakdown

StiCkla (StiCkla#2609)

234 APM

Heroes

  • Demon HunterLevel 3

Units

  • Wisp17
  • Huntress7
  • Archer2

Buildings

  • Ancient Protector7
  • Moon Well3
  • Ancient of War2
  • Altar of Elders1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Control groups

Group 12345
Set 49 5 7 3 7
Used 203 77 20 127 1
Group 67890
Set 2 3 2 1 2
Used 12 19 15 31 1
Actions by type
Right clicks
733
Selections
177
Control group selections
506
Control groups set
81
Build and train orders
51
Abilities
24
Basic commands
77
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

PriesT (PriesT#12455)

317 APM

Heroes

  • Mountain KingLevel 2

Units

  • Peasant22
  • Footman9

Buildings

  • Scout Tower4
  • Farm3
  • Guard Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Tower1
  • Keep1

Upgrades

  • Lumber Harvesting

Items

  • Boots of Speed1

Control groups

Group 1234567
Set 18 1 22 29 5 3 1
Used 230 390 168 301 11 6 0
Actions by type
Right clicks
612
Selections
288
Control group selections
1106
Control groups set
79
Build and train orders
88
Abilities
32
Basic commands
61
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,259 1:48 2,518 3:37 3,776 5:25 5,035 7:14
Army1,625
Economy1,020
Production480
Technology0
Support1,910
Human
5,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,259 1:48 2,518 3:37 3,776 5:25 5,035 7:14
Army1,215
Economy2,035
Production340
Technology600
Support830
7:14 / 7:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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