Replay
  • HumanGoDRieN
    1. Goblin Alchemist, level 3
    2. Archmage, level 2
vs
Game length
00:14:09
Patch
2.00
Downloads
39
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jul 1, 2025 by Stowka
Game breakdown

GoDRieN (MadMilitia#11733)

174 APM

Heroes

  • Goblin AlchemistLevel 3
  • ArchmageLevel 2

Units

  • Peasant14
  • Spell Breaker6
  • Footman4
  • Priest4

Buildings

  • Farm7
  • Arcane Sanctum2
  • Barracks1
  • Altar of Kings1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Staff of Teleportation2
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 63 5 3 7 2 2
Used 158 33 5 92 124 7
Actions by type
Right clicks
1263
Selections
452
Control group selections
419
Control groups set
82
Build and train orders
117
Abilities
15
Basic commands
54
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sunshine (American player) (Sunshine#1281)

195 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant12
  • Spell Breaker9
  • Footman6
  • Priest4
  • Sorceress4

Buildings

  • Farm8
  • Scout Tower7
  • Guard Tower6
  • Arcane Tower3
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Masonry
  • SwordsLevel 4
  • PlatingLevel 2
  • Lumber Harvesting
  • Priest Training
  • Sorceress TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed2

Control groups

Group 12345
Set 70 10 5 11 6
Used 298 79 183 215 69
Actions by type
Right clicks
1153
Selections
316
Control group selections
844
Control groups set
102
Build and train orders
150
Abilities
26
Basic commands
114
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
8,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,706 3:32 5,413 7:04 8,119 10:36 10,825 14:09
Army2,370
Economy1,050
Production640
Technology540
Support3,625
HumanData incomplete
10,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,706 3:32 5,413 7:04 8,119 10:36 10,825 14:09
Army3,905
Economy1,285
Production640
Technology1,590
Support3,405

Partial spend: actions with unknown prices are excluded.

14:09 / 14:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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