Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 3
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 1
vs
Game length
00:09:39
Patch
2.00
Downloads
54
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 30, 2025 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

295 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp18
  • Huntress6
  • Glaive Thrower4
  • Archer1

Buildings

  • Moon Well5
  • Ancient Protector5
  • Ancient of War2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Nature's Blessing
  • Strength of the Moon

Control groups

Group 1235678
Set 23 24 1 2 4 3 2
Used 32 41 0 366 261 233 2
Actions by type
Right clicks
1056
Selections
374
Control group selections
935
Control groups set
59
Build and train orders
60
Abilities
42
Basic commands
221
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Sheik (sheik#2417)

271 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 1

Units

  • Ghoul9
  • Acolyte7
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Meatwagon1

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Haunted Gold Mine2
  • Crypt1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Wand of Negation1

Control groups

Group 123456
Set 68 1 3 13 2 2
Used 334 82 209 44 17 12
Actions by type
Right clicks
1025
Selections
555
Control group selections
698
Control groups set
89
Build and train orders
63
Abilities
34
Basic commands
53
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
6,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,600 2:24 3,200 4:49 4,800 7:14 6,400 9:39
Army2,140
Economy1,080
Production480
Technology790
Support1,910
Undead
6,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,600 2:24 3,200 4:49 4,800 7:14 6,400 9:39
Army1,750
Economy975
Production840
Technology465
Support2,175
9:39 / 9:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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