Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 3
  • UndeadPink
    1. Death Knight, level 2
vs
Game length
00:06:55
Patch
2.00
Downloads
38
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 30, 2025 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

268 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp16
  • Huntress7
  • Archer1

Buildings

  • Ancient Protector8
  • Moon Well3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Control groups

Group 1235678
Set 14 12 2 2 7 2 3
Used 20 23 6 261 201 171 4
Actions by type
Right clicks
698
Selections
217
Control group selections
686
Control groups set
42
Build and train orders
38
Abilities
22
Basic commands
254
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Pink (FatQ#31823)

260 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul15
  • Acolyte11
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Ziggurat4
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1

Items

  • Sacrificial Skull2
  • Rod of Necromancy2
  • Dust of Appearance1

Control groups

Group 12345
Set 37 2 1 5 1
Used 137 49 324 131 173
Actions by type
Right clicks
556
Selections
294
Control group selections
814
Control groups set
46
Build and train orders
59
Abilities
21
Basic commands
120
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
4,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,434 1:47 2,868 3:34 4,301 5:21 5,735 7:09
Army1,495
Economy960
Production660
Technology0
Support1,830
Undead
5,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,434 1:47 2,868 3:34 4,301 5:21 5,735 7:09
Army2,485
Economy1,050
Production580
Technology200
Support1,420
7:09 / 7:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays