Replay
  • UndeadSmog07
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfKyossey
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 5
vs
Game length
00:28:21
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 30, 2025 by Stowka
Game breakdown

Smog07 (SMOG07#1860)

154 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Naga Sea WitchLevel 3

Units

  • Ghoul9
  • Crypt Fiend8
  • Obsidian Statue5
  • Abomination5
  • Banshee4
  • Acolyte3
  • Gargoyle1

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Banshee TrainingLevel 3
  • Web
  • Disease Cloud

Items

  • Potion of Lesser Invulnerability4
  • Potion of Mana3
  • Scroll of Healing3
  • Rod of Necromancy2
  • Dust of Appearance2
  • Orb of Corruption1

Control groups

Group 12345
Set 65 15 7 2 2
Used 813 429 63 38 21
Actions by type
Right clicks
2107
Selections
506
Control group selections
1364
Control groups set
91
Build and train orders
135
Abilities
80
Basic commands
44
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kyossey (OldKyO#11490)

195 APM

Heroes

  • Demon HunterLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Wisp19
  • Druid of the Claw8
  • Dryad5
  • Archer4
  • Druid of the Talon4
  • Mountain Giant2
  • Faerie Dragon2

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Druid of the Talon Training
  • Abolish MagicLevel 2
  • Hardened Skin
  • Resistant Skin
  • Strength of the Wild
  • Nature's BlessingLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Staff of Preservation3
  • Anti-magic Potion2
  • Potion of Invisibility2
  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Venom1
  • Potion of Healing1
  • Potion of Mana1
  • Staff of Teleportation1

Control groups

Group 12345
Set 43 7 3 5 1
Used 1026 183 389 151 16
Actions by type
Right clicks
1546
Selections
918
Control group selections
1765
Control groups set
59
Build and train orders
167
Abilities
213
Basic commands
780
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
12,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,585 7:05 7,170 14:10 10,755 21:15 14,340 28:21
Army5,795
Economy225
Production1,010
Technology1,120
Support4,070

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,585 7:05 7,170 14:10 10,755 21:15 14,340 28:21
Army4,835
Economy1,820
Production790
Technology1,700
Support5,195

Partial spend: actions with unknown prices are excluded.

28:21 / 28:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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