Replay
  • HumanBlade
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 2
vs
Game length
00:13:20
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 29, 2025 by x3-DemoN
Game breakdown

Blade (Unique#22912)

254 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Rifleman10
  • Peasant8
  • Footman8
  • Priest6
  • Sorceress3

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 1234560
Set 58 26 6 10 8 9 4
Used 332 161 76 161 170 148 4
Actions by type
Right clicks
1121
Selections
557
Control group selections
1052
Control groups set
121
Build and train orders
88
Abilities
40
Basic commands
266
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Jens (Jens#11592)

341 APM

Heroes

  • Keeper of the GroveLevel 4
  • Demon HunterLevel 2

Units

  • Wisp23
  • Archer11
  • Druid of the Claw4

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Claw TrainingLevel 2
  • MarksmanshipLevel 2

Items

  • Moonstone3
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Potion of Mana1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 162 9 219 30 17
Used 521 0 360 271 270
Group 67890
Set 9 2 8 5 1
Used 59 0 0 1 9
Actions by type
Right clicks
1349
Selections
701
Control group selections
1491
Control groups set
462
Build and train orders
114
Abilities
86
Basic commands
157
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,258 3:20 4,515 6:40 6,773 10:00 9,030 13:20
Army4,405
Economy600
Production490
Technology685
Support1,490
NightelfData incomplete
9,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,258 3:20 4,515 6:40 6,773 10:00 9,030 13:20
Army2,450
Economy1,720
Production845
Technology800
Support3,215

Partial spend: actions with unknown prices are excluded.

13:20 / 13:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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