Replay
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 5
  • HumanSnow dream
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:20:16
Patch
2.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 29, 2025 by kover2177
Game breakdown

Blade (Unique#22912)

236 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Priest12
  • Peasant11
  • Footman11
  • Spell Breaker7

Buildings

  • Farm10
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Backpack
  • Priest TrainingLevel 2
  • Swords
  • PlatingLevel 3

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 1234560
Set 61 28 4 13 5 10 13
Used 484 317 75 198 165 155 2
Actions by type
Right clicks
1591
Selections
979
Control group selections
1396
Control groups set
134
Build and train orders
122
Abilities
98
Basic commands
389
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Snow dream (Angelxuemen#3482)

196 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant18
  • Spell Breaker17
  • Footman9
  • Priest8
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Altar of Kings4
  • Arcane Sanctum4
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Regeneration3
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 80 14 2 9
Used 612 199 237 52
Actions by type
Right clicks
1591
Selections
805
Control group selections
1100
Control groups set
105
Build and train orders
163
Abilities
120
Basic commands
18
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
9,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,265 5:04 6,530 10:08 9,795 15:12 13,060 20:16
Army4,610
Economy825
Production640
Technology510
Support2,600
Human
13,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,265 5:04 6,530 10:08 9,795 15:12 13,060 20:16
Army6,190
Economy1,735
Production1,480
Technology780
Support2,875
20:16 / 20:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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