Replay
  • HumanReaVeR
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:32:07
Patch
2.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 28, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

305 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Peasant12
  • Knight9
  • Footman6
  • Priest5
  • Sorceress3
  • Goblin Shredder2
  • Rifleman1

Buildings

  • Farm12
  • Barracks2
  • Keep2
  • Arcane Tower2
  • Castle2
  • Altar of Kings1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 3
  • SwordsLevel 5
  • Animal War TrainingLevel 2
  • PlatingLevel 3

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal3
  • Scroll of Healing3
  • Staff of Sanctuary2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Orb of Slow1
  • Tome of Retraining1

Control groups

Group 1234
Set 221 61 3 5
Used 1388 1443 2 141
Group 5690
Set 5 7 4 1
Used 15 26 83 104
Actions by type
Right clicks
2882
Selections
1540
Control group selections
3202
Control groups set
307
Build and train orders
248
Abilities
267
Basic commands
1274
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
3

MisterWinner (MisterWinner#21670)

212 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant17
  • Footman17
  • Priest15
  • Knight12
  • Goblin Shredder1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 3
  • PlatingLevel 4

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Orb of Slow1
  • Scroll of Healing1

Control groups

Group 123456
Set 157 84 40 8 3 1
Used 854 655 186 152 350 59
Actions by type
Right clicks
1991
Selections
1211
Control group selections
2256
Control groups set
293
Build and train orders
252
Abilities
199
Basic commands
539
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

HumanData incomplete
14,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,716 8:01 7,433 16:03 11,149 24:05 14,865 32:07
Army5,110
Economy1,285
Production650
Technology1,545
Support6,275

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,716 8:01 7,433 16:03 11,149 24:05 14,865 32:07
Army7,635
Economy1,660
Production490
Technology1,095
Support3,810

Partial spend: actions with unknown prices are excluded.

32:07 / 32:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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