Replay
  • HumanReaVeR
    1. Archmage, level 5
    2. Mountain King, level 2
    3. Paladin, level 3
  • HumanMisterWinner
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:24:57
Patch
2.00
Downloads
55
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 28, 2025 by Stowka
Game breakdown

ReaVeR (ReaVeR#2997)

305 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 2
  • PaladinLevel 3

Units

  • Peasant33
  • Footman20
  • Knight11
  • Priest9
  • Forest Troll Shadow Priest7
  • Forest Troll Berserker3
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower8
  • Guard Tower6
  • Barracks4
  • Arcane Vault4
  • Arcane Tower3
  • Altar of Kings2
  • Keep2
  • Blacksmith2
  • Castle2
  • Town Hall1
  • Lumber Mill1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Defend
  • Lumber HarvestingLevel 3
  • SwordsLevel 3
  • PlatingLevel 4
  • Priest TrainingLevel 3
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Tome of Retraining1

Control groups

Group 1234
Set 295 64 2 6
Used 1071 829 1 139
Group 5690
Set 3 2 10 2
Used 6 14 91 78
Actions by type
Right clicks
2082
Selections
1490
Control group selections
2229
Control groups set
384
Build and train orders
263
Abilities
148
Basic commands
918
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner#21670)

223 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Knight15
  • Priest14
  • Peasant12
  • Footman11
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 3
  • PlatingLevel 3

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 107 55 48 7 3 1
Used 635 515 183 82 280 34
Actions by type
Right clicks
1676
Selections
966
Control group selections
1729
Control groups set
221
Build and train orders
229
Abilities
221
Basic commands
443
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

HumanData incomplete
19,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,870 6:14 9,740 12:28 14,610 18:42 19,480 24:57
Army8,865
Economy2,860
Production1,290
Technology2,185
Support4,280

Partial spend: actions with unknown prices are excluded.

Human
14,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,870 6:14 9,740 12:28 14,610 18:42 19,480 24:57
Army7,880
Economy1,285
Production490
Technology1,025
Support3,565
24:57 / 24:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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