Replay
  • OrcFiR
    1. Far Seer, level 2
    2. Naga Sea Witch, level 2
    3. Firelord, level 1
  • HumanArek
    1. Paladin, level 4
    2. Blood Mage, level 2
vs
Game length
00:12:06
Patch
2.00
Downloads
28
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 28, 2025 by kover2177
Game breakdown

FiR (FiR#2198)

205 APM

Heroes

  • Far SeerLevel 2
  • Naga Sea WitchLevel 2
  • FirelordLevel 1

Units

  • Peon8
  • Troll Headhunter/Berserker6
  • Troll Headhunter/Berserker3
  • Tauren2
  • Spirit Walker1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Tauren Totem2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Spirit Walker Training
  • Berserker Upgrade

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Scroll of Speed1
  • Scroll of Town Portal1
  • Orb of Lightning1

Control groups

Group 12345
Set 42 3 1 3 1
Used 241 139 129 305 282
Actions by type
Right clicks
854
Selections
313
Control group selections
1096
Control groups set
50
Build and train orders
60
Abilities
22
Basic commands
29
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Arek (arek#2306)

155 APM

Heroes

  • PaladinLevel 4
  • Blood MageLevel 2

Units

  • Rifleman12
  • Peasant8

Buildings

  • Farm9
  • Barracks3
  • Keep2
  • Arcane Vault2
  • Scout Tower2
  • Altar of Kings1
  • Blacksmith1
  • Arcane Tower1
  • Lumber Mill1
  • Guard Tower1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 2
  • Long RiflesLevel 2
  • ArmorLevel 2
  • Masonry

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Scroll of Healing1

Control groups

Group 1234
Set 48 1 5 4
Used 168 1 31 168
Group 5690
Set 10 1 4 6
Used 140 1 14 13
Actions by type
Right clicks
851
Selections
211
Control group selections
536
Control groups set
79
Build and train orders
81
Abilities
31
Basic commands
22
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
6,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,834 3:01 3,668 6:03 5,501 9:04 7,335 12:06
Army1,970
Economy600
Production810
Technology790
Support2,070

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
7,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,834 3:01 3,668 6:03 5,501 9:04 7,335 12:06
Army2,460
Economy600
Production810
Technology855
Support2,610

Partial spend: actions with unknown prices are excluded.

12:06 / 12:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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