Replay
  • HumanBlade
    1. Archmage, level 3
vs
Game length
00:05:38
Patch
2.00
Downloads
21
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 28, 2025 by kover2177
Game breakdown

Zpanzzzzz (zpanz#2448)

259 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp11
  • Archer3
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 123456
Set 7 1 1 5 1 1
Used 161 218 164 188 10 18
Actions by type
Right clicks
398
Selections
138
Control group selections
759
Control groups set
16
Build and train orders
32
Abilities
17
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Blade (Unique#22912)

240 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant9
  • Footman5

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1234
Set 15 2 2 10
Used 92 54 35 123
Group 5690
Set 11 2 3 8
Used 115 110 0 0
Actions by type
Right clicks
493
Selections
114
Control group selections
529
Control groups set
53
Build and train orders
34
Abilities
0
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 790 1:24 1,580 2:49 2,370 4:13 3,160 5:38
Army830
Economy660
Production510
Technology320
Support840
Human
2,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 790 1:24 1,580 2:49 2,370 4:13 3,160 5:38
Army675
Economy675
Production340
Technology390
Support815
5:38 / 5:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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