Replay
  • Night ElfAspect
    1. Keeper of the Grove, level 7
    2. Demon Hunter, level 8
    3. Goblin Tinker, level 6
  • OrcFhra
    1. Blademaster, level 7
    2. Shadow Hunter, level 9
vs
Game length
00:48:53
Patch
2.00
Downloads
78
Northern Isles
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 27, 2025 by Stowka
Game breakdown

Aspect (Aspect#21972)

234 APM

Heroes

  • Keeper of the GroveLevel 7
  • Demon HunterLevel 8
  • Goblin TinkerLevel 6

Units

  • Wisp46
  • Druid of the Claw11
  • Druid of the Talon10
  • Dryad7
  • Archer4

Buildings

  • Moon Well10
  • Ancient of War5
  • Ancient of Wonders4
  • Ancient of Wind3
  • Ancient of Lore3
  • Altar of Elders2
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing
  • Well Spring
  • Ultravision
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Abolish Magic

Items

  • Lesser Clarity Potion6
  • Scroll of Town Portal6
  • Moonstone4
  • Orb of Venom2
  • Staff of Preservation2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Potion of Healing1
  • Staff of Teleportation1

Control groups

Group 12345
Set 521 49 17 4 1
Used 2107 1157 262 133 352
Actions by type
Right clicks
3283
Selections
1960
Control group selections
4011
Control groups set
592
Build and train orders
265
Abilities
410
Basic commands
818
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Fhra (Fhra#1387)

211 APM

Heroes

  • BlademasterLevel 7
  • Shadow HunterLevel 9

Units

  • Raider19
  • Peon13
  • Spirit Walker8
  • Tauren6
  • Grunt3
  • Kodo Beast2
  • Goblin Shredder2

Buildings

  • Watch Tower11
  • Orc Burrow8
  • Voodoo Lounge3
  • Beastiary2
  • Great Hall2
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Fortress1

Upgrades

  • Ensnare
  • Berserker Strength
  • Pillage
  • Reinforced Defenses
  • Spirit Walker TrainingLevel 2
  • ArmorLevel 2
  • Melee Weapons
  • Spiked Barricades
  • Pulverize
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion15
  • Healing Salve9
  • Scroll of Speed4
  • Scroll of Town Portal4
  • Potion of Mana4
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Healing1
  • Orb of Lightning1
  • Potion of Healing1

Control groups

Group 1234
Set 73 29 28 58
Used 979 793 511 182
Group 5670
Set 2 3 3 2
Used 55 60 61 29
Actions by type
Right clicks
4980
Selections
1694
Control group selections
2670
Control groups set
198
Build and train orders
305
Abilities
282
Basic commands
50
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Nightelf
19,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,291 12:13 10,583 24:26 15,874 36:39 21,165 48:53
Army5,690
Economy3,100
Production2,025
Technology1,000
Support8,065
OrcData incomplete
21,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,291 12:13 10,583 24:26 15,874 36:39 21,165 48:53
Army8,520
Economy1,745
Production920
Technology1,090
Support8,890

Partial spend: actions with unknown prices are excluded.

48:53 / 48:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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