Replay
  • HumanKisin3
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • HumanParallax
    1. Archmage, level 4
    2. Mountain King, level 5
    3. Paladin, level 1
vs
Game length
00:14:15
Patch
2.00
Downloads
36
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 25, 2025 by Stowka
Game breakdown

Kisin3 (Kisin3#1942)

131 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant23
  • Footman15
  • Priest4
  • Gryphon Rider4
  • Rifleman3
  • Knight3

Buildings

  • Farm10
  • Arcane Tower3
  • Altar of Kings2
  • Scout Tower2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • SwordsLevel 2
  • Plating
  • Priest TrainingLevel 2
  • Animal War Training
  • Lumber Harvesting
  • Storm HammersLevel 2
  • Armor

Items

  • Scroll of Healing3
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 26 2 4 3
Used 271 13 106 10
Actions by type
Right clicks
567
Selections
409
Control group selections
400
Control groups set
35
Build and train orders
168
Abilities
39
Basic commands
169
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Parallax (PARALLAX#12547)

145 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 5
  • PaladinLevel 1

Units

  • Peasant18
  • Footman14
  • Dragonhawk Rider6
  • Priest3
  • Goblin Shredder2

Buildings

  • Farm7
  • Arcane Tower5
  • Scout Tower3
  • Keep2
  • Arcane Sanctum2
  • Castle2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 3

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal1
  • Potion of Healing1
  • Potion of Mana1
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 61 11 7
Used 229 38 71
Actions by type
Right clicks
868
Selections
428
Control group selections
338
Control groups set
79
Build and train orders
144
Abilities
34
Basic commands
111
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
12,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,229 3:33 6,458 7:07 9,686 10:41 12,915 14:15
Army5,035
Economy2,110
Production1,100
Technology1,420
Support3,250

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
11,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,229 3:33 6,458 7:07 9,686 10:41 12,915 14:15
Army4,245
Economy1,735
Production920
Technology1,630
Support2,955

Partial spend: actions with unknown prices are excluded.

14:15 / 14:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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