Replay
  • Night ElfDise
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • UndeadHeHaBucT1
    1. Death Knight, level 2
vs
Game length
00:06:43
Patch
2.00
Downloads
33
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 22, 2025 by kover2177
Game breakdown

Dise (DiSe22#2860)

219 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp13
  • Archer3
  • Forest Troll Berserker1

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 123456
Set 12 4 3 1 2 2
Used 28 37 33 171 152 166
Actions by type
Right clicks
454
Selections
194
Control group selections
587
Control groups set
24
Build and train orders
42
Abilities
28
Basic commands
40
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

HeHaBucT1 (Shizik#21514)

224 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul12
  • Acolyte4

Buildings

  • Ziggurat12
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 12345
Set 18 1 2 3 2
Used 69 33 182 228 216
Actions by type
Right clicks
384
Selections
182
Control group selections
728
Control groups set
26
Build and train orders
37
Abilities
4
Basic commands
16
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
3,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,185 1:40 2,370 3:21 3,555 5:02 4,740 6:43
Army635
Economy780
Production820
Technology320
Support930
Undead
4,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,185 1:40 2,370 3:21 3,555 5:02 4,740 6:43
Army1,440
Economy300
Production380
Technology0
Support2,620
6:43 / 6:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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