Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:15:22
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 22, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

251 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant11
  • Footman8
  • Priest6
  • Spell Breaker4
  • Sorceress2
  • Goblin Shredder1

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1
  • Castle1

Upgrades

  • Backpack
  • Lumber Harvesting
  • Defend
  • Priest Training
  • Swords
  • Sorceress Training

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 126 25 11 14
Used 472 228 175 177
Group 5678
Set 3 1 6 2
Used 121 0 13 18
Actions by type
Right clicks
1140
Selections
825
Control group selections
1204
Control groups set
188
Build and train orders
99
Abilities
69
Basic commands
253
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Blade (Unique#22912)

199 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 2
  • PaladinLevel 2

Units

  • Peasant10
  • Priest10
  • Footman8
  • Knight6
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm6
  • Lumber Mill3
  • Altar of Kings2
  • Arcane Vault2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Sanctum1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Backpack
  • Priest Training

Items

  • Mantle of Intelligence +31

Control groups

Group 123456
Set 117 27 4 7 2 5
Used 217 143 42 123 141 91
Actions by type
Right clicks
1076
Selections
595
Control group selections
757
Control groups set
162
Build and train orders
108
Abilities
58
Basic commands
231
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
8,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,161 3:50 4,323 7:41 6,484 11:31 8,645 15:22
Army3,435
Economy1,210
Production920
Technology980
Support2,100
Human
8,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,161 3:50 4,323 7:41 6,484 11:31 8,645 15:22
Army4,515
Economy750
Production810
Technology760
Support1,470
15:22 / 15:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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