Replay
  • HumanPriesT
    1. Archmage, level 6
    2. Pit Lord, level 5
  • UndeadStingPrestige
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:23:59
Patch
2.00
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 21, 2025 by Stowka
Game breakdown

PriesT (PriesT#12455)

323 APM

Heroes

  • ArchmageLevel 6
  • Pit LordLevel 5

Units

  • Rifleman17
  • Peasant15
  • Footman13
  • Priest6
  • Gryphon Rider3
  • Goblin Shredder1
  • Knight1

Buildings

  • Farm10
  • Scout Tower7
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1
  • Keep1
  • Arcane Vault1
  • Castle1

Upgrades

  • Masonry
  • GunpowderLevel 2
  • ArmorLevel 2
  • Long Rifles
  • Sorceress Training
  • Priest TrainingLevel 2
  • Magic Sentry
  • Storm Hammers

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Protection1
  • Claws of Attack +61
  • Cloak of Shadows1
  • Ring of the Archmagi1
  • Claws of Attack +91
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 12345
Set 12 1 21 68 36
Used 329 996 249 1275 493
Group 67890
Set 11 2 1 1 4
Used 28 0 0 0 0
Actions by type
Right clicks
2076
Selections
1189
Control group selections
3370
Control groups set
157
Build and train orders
250
Abilities
22
Basic commands
593
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

StingPrestige (Sting#22391)

211 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Ghoul21
  • Acolyte17
  • Crypt Fiend9
  • Obsidian Statue8
  • Abomination3

Buildings

  • Ziggurat8
  • Necropolis3
  • Crypt2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Burrow
  • Creature Attack
  • Web

Items

  • Scroll of Healing4
  • Rod of Necromancy3
  • Potion of Mana2
  • Orb of Corruption2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 60 6 3 3 2 1
Used 914 348 114 256 23 73
Actions by type
Right clicks
1771
Selections
860
Control group selections
1728
Control groups set
75
Build and train orders
199
Abilities
124
Basic commands
209
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

HumanData incomplete
16,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,129 5:59 8,258 11:59 12,386 17:59 16,515 23:59
Army7,510
Economy1,510
Production1,100
Technology1,170
Support5,225

Partial spend: actions with unknown prices are excluded.

Undead
16,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,129 5:59 8,258 11:59 12,386 17:59 16,515 23:59
Army6,775
Economy2,400
Production720
Technology1,295
Support4,870
23:59 / 23:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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