Replay
  • HumanKndnny
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 4
  • UndeadHeHaBucT1
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 3
vs
Game length
00:29:19
Patch
2.00
Downloads
33
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 21, 2025 by kover2177
Game breakdown

Kndnny (aony123#3977)

212 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Footman25
  • Peasant21
  • Flying Machine19
  • Gryphon Rider9
  • Spell Breaker2
  • Siege Engine2
  • Goblin Shredder1
  • Priest1

Buildings

  • Farm11
  • Arcane Tower5
  • Scout Tower4
  • Gryphon Aviary3
  • Town Hall2
  • Keep2
  • Castle2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Animal War TrainingLevel 2
  • SwordsLevel 4
  • Storm HammersLevel 2
  • GunpowderLevel 3
  • PlatingLevel 2
  • Flak CannonsLevel 2
  • ArmorLevel 2
  • Flying Machine BombsLevel 2
  • Priest Training

Items

  • Scroll of Regeneration7
  • Scroll of Town Portal7
  • Lesser Clarity Potion5
  • Staff of Teleportation2
  • Boots of Speed2
  • Staff of Sanctuary2
  • Orb of Slow1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 12345
Set 88 35 7 4 1
Used 738 360 258 187 233
Actions by type
Right clicks
2521
Selections
998
Control group selections
1776
Control groups set
135
Build and train orders
280
Abilities
76
Basic commands
245
Item uses
20
Subgroup switches
0
Units removed from queue
1
Escape presses
7

HeHaBucT1 (Shizik#21514)

218 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • LichLevel 3

Units

  • Acolyte26
  • Ghoul22
  • Necromancer13
  • Gargoyle7
  • Meatwagon5
  • Obsidian Statue3
  • Crypt Fiend2

Buildings

  • Ziggurat6
  • Haunted Gold Mine4
  • Spirit Tower3
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Temple of the Damned2
  • Altar of Darkness1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Disease Cloud
  • BurrowLevel 2
  • Exhume Corpses
  • Unholy StrengthLevel 2
  • Web

Items

  • Potion of Mana7
  • Potion of Healing4
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Staff of Teleportation2
  • Sacrificial Skull1
  • Wand of Negation1
  • Scroll of Healing1

Control groups

Group 123456
Set 77 24 9 3 1 3
Used 609 278 748 536 509 21
Actions by type
Right clicks
1907
Selections
875
Control group selections
2701
Control groups set
117
Build and train orders
292
Abilities
117
Basic commands
255
Item uses
3
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

HumanData incomplete
23,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,764 7:19 11,528 14:39 17,291 21:59 23,055 29:19
Army9,125
Economy2,345
Production1,190
Technology2,130
Support8,265

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
20,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,764 7:19 11,528 14:39 17,291 21:59 23,055 29:19
Army7,930
Economy3,075
Production1,030
Technology2,425
Support5,925

Partial spend: actions with unknown prices are excluded.

29:19 / 29:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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