Replay
  • OrcDayve
    1. Far Seer, level 4
    2. Shadow Hunter, level 6
vs
Game length
00:22:16
Patch
2.00
Downloads
35
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 19, 2025 by Stowka
Game breakdown

Madoka (Peruvian player) (Madoka12#1159)

234 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant27
  • Rifleman8
  • Dragonhawk Rider6
  • Footman4
  • Flying Machine3

Buildings

  • Scout Tower21
  • Guard Tower13
  • Farm8
  • Keep2
  • Arcane Vault2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Tower1
  • Lumber Mill1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Flak CannonsLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Mechanical Critter1

Control groups

Group 12456
Set 28 6 1 2 2
Used 1017 345 255 325 215
Actions by type
Right clicks
1599
Selections
897
Control group selections
2157
Control groups set
39
Build and train orders
172
Abilities
34
Basic commands
205
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Dayve (Dayve#11411)

182 APM

Heroes

  • Far SeerLevel 4
  • Shadow HunterLevel 6

Units

  • Peon16
  • Wind Rider4
  • Shaman4
  • Troll Batrider3
  • Tauren3
  • Kodo Beast1

Buildings

  • Watch Tower10
  • Orc Burrow9
  • Stronghold2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Fortress1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • Shaman TrainingLevel 3
  • PulverizeLevel 3
  • ArmorLevel 2
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion5
  • Healing Salve4
  • Scroll of Speed3
  • Potion of Healing1
  • Tome of Retraining1
  • Scroll of Town Portal1
  • Scroll of Protection1

Control groups

Group 1245
Set 35 9 23 9
Used 842 577 7 24
Actions by type
Right clicks
1648
Selections
331
Control group selections
1450
Control groups set
76
Build and train orders
131
Abilities
69
Basic commands
264
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
12,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,180 5:34 6,360 11:08 9,540 16:42 12,720 22:16
Army3,680
Economy2,795
Production620
Technology1,795
Support3,830

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,180 5:34 6,360 11:08 9,540 16:42 12,720 22:16
Army3,155
Economy1,585
Production935
Technology1,230
Support5,235

Partial spend: actions with unknown prices are excluded.

22:16 / 22:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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