Replay
  • UndeadDrotaverine
    1. Lich, level 5
    2. Death Knight, level 4
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:17:07
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 19, 2025 by Stowka
Game breakdown

Drotaverine (Drotaverine#2285)

239 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 4

Units

  • Acolyte24
  • Ghoul13
  • Crypt Fiend7
  • Obsidian Statue2
  • Goblin Zeppelin1

Buildings

  • Ziggurat8
  • Crypt5
  • Spirit Tower5
  • Nerubian Tower3
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 12345
Set 44 2 2 2 1
Used 312 359 277 133 49
Actions by type
Right clicks
1852
Selections
708
Control group selections
1130
Control groups set
51
Build and train orders
112
Abilities
76
Basic commands
93
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

MisterWinner (MisterWinner#21670)

208 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant24
  • Rifleman13
  • Footman6
  • Priest3
  • Goblin Shredder1

Buildings

  • Farm6
  • Guard Tower4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Town Portal4
  • Ivory Tower3

Control groups

Group 123456
Set 139 7 50 5 2 2
Used 308 41 236 209 379 70
Actions by type
Right clicks
1048
Selections
599
Control group selections
1243
Control groups set
205
Build and train orders
169
Abilities
36
Basic commands
196
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
12,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,148 4:16 6,295 8:33 9,443 12:50 12,590 17:07
Army3,705
Economy2,250
Production1,320
Technology2,170
Support3,145
Human
9,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,148 4:16 6,295 8:33 9,443 12:50 12,590 17:07
Army4,255
Economy1,800
Production490
Technology815
Support2,520
17:07 / 17:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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