Replay
  • HumanToD
    1. Archmage, level 5
    2. Naga Sea Witch, level 4
  • Night ElfBlaST9Z
    1. Keeper of the Grove, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:13:10
Patch
2.00
Downloads
51
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 17, 2025 by kover2177
Game breakdown

ToD (TheorySloth#2375)

258 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 4

Units

  • Peasant10
  • Rifleman9
  • Priest5
  • Footman4
  • Sorceress3

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 3
  • Long Rifles
  • GunpowderLevel 2
  • ArmorLevel 2

Items

  • Scroll of Town Portal2
  • Scroll of Healing2
  • Mechanical Critter1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 78 7 9 5 15 9 12
Used 455 157 31 271 358 128 0
Actions by type
Right clicks
899
Selections
478
Control group selections
1400
Control groups set
135
Build and train orders
138
Abilities
34
Basic commands
243
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

BlaST9Z (blaST9Z#2118)

265 APM

Heroes

  • Keeper of the GroveLevel 3
  • Naga Sea WitchLevel 3

Units

  • Wisp14
  • Dryad12
  • Huntress5
  • Archer1
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Upgrade Moon Glaive
  • Abolish Magic
  • Reinforced Hides

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 97 22 2 1 3 1
Used 268 108 16 506 423 417
Actions by type
Right clicks
996
Selections
380
Control group selections
1738
Control groups set
126
Build and train orders
67
Abilities
78
Basic commands
37
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
8,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,141 3:17 4,283 6:35 6,424 9:52 8,565 13:10
Army3,525
Economy750
Production490
Technology605
Support3,195

Partial spend: actions with unknown prices are excluded.

Nightelf
7,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,141 3:17 4,283 6:35 6,424 9:52 8,565 13:10
Army3,460
Economy1,520
Production640
Technology470
Support1,770
13:10 / 13:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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