Replay
  • Night ElfSonik
    1. Demon Hunter, level 3
    2. Firelord, level 1
  • UndeadHeHaBucT1
    1. Death Knight, level 2
vs
Game length
00:07:08
Patch
2.00
Downloads
29
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 13, 2025 by kover2177
Game breakdown

Sonik (Sonik#21222)

268 APM

Heroes

  • Demon HunterLevel 3
  • FirelordLevel 1

Units

  • Wisp15
  • Archer8

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Improved Bows

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 123456
Set 2 8 6 1 2 2
Used 120 88 30 203 146 117
Actions by type
Right clicks
535
Selections
412
Control group selections
704
Control groups set
21
Build and train orders
51
Abilities
26
Basic commands
138
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

HeHaBucT1 (HeHaBucT1#2373)

311 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul17
  • Acolyte10

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Spirit Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12345
Set 20 1 3 1 1
Used 84 30 304 341 372
Actions by type
Right clicks
671
Selections
211
Control group selections
1131
Control groups set
26
Build and train orders
49
Abilities
7
Basic commands
84
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
4,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,296 1:47 2,593 3:34 3,889 5:21 5,185 7:08
Army1,040
Economy900
Production330
Technology370
Support1,470
Undead
5,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,296 1:47 2,593 3:34 3,889 5:21 5,185 7:08
Army2,040
Economy750
Production580
Technology245
Support1,570
7:08 / 7:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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