Replay
vs
Game length
00:06:15
Patch
2.00
Downloads
42
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 10, 2025 by kover2177
Game breakdown

HeHaBucT1 (Shizik#21514)

313 APM

Heroes

  • Crypt LordLevel 2

Units

  • Ghoul15
  • Acolyte8

Buildings

  • Nerubian Tower4
  • Ziggurat3
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12345
Set 18 2 2 1 1
Used 114 37 334 345 365
Actions by type
Right clicks
507
Selections
148
Control group selections
1195
Control groups set
24
Build and train orders
45
Abilities
7
Basic commands
11
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

StingPrestige (Sting#22391)

154 APM

Heroes

  • Crypt LordLevel 4

Units

  • Acolyte9
  • Ghoul9

Buildings

  • Ziggurat4
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1

Upgrades

  • Backpack

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1

Control groups

Group 13456
Set 19 3 1 1 1
Used 172 19 134 22 62
Actions by type
Right clicks
262
Selections
159
Control group selections
409
Control groups set
25
Build and train orders
48
Abilities
10
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
4,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,103 1:33 2,205 3:07 3,308 4:41 4,410 6:15
Army1,800
Economy1,050
Production380
Technology400
Support780
Undead
4,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,103 1:33 2,205 3:07 3,308 4:41 4,410 6:15
Army1,080
Economy1,350
Production380
Technology250
Support1,080
6:15 / 6:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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