Replay
  • UndeadPalec
    1. Death Knight, level 5
    2. Naga Sea Witch, level 3
    3. Lich, level 2
  • Night ElfVigen
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 5
    3. Keeper of the Grove, level 1
vs
Game length
00:22:32
Patch
2.00
Downloads
59
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 8, 2025 by kover2177
Game breakdown

Palec (Palec#21700)

206 APM

Heroes

  • Death KnightLevel 5
  • Naga Sea WitchLevel 3
  • LichLevel 2

Units

  • Ghoul24
  • Acolyte15
  • Crypt Fiend7
  • Gargoyle4
  • Obsidian Statue3
  • Abomination2

Buildings

  • Ziggurat10
  • Crypt3
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Necropolis2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Burrow
  • Destroyer Form

Items

  • Scroll of Healing7
  • Scroll of Town Portal4
  • Scroll of Protection4
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 123
Set 478 17 2
Used 924 531 230
Actions by type
Right clicks
1987
Selections
489
Control group selections
1685
Control groups set
497
Build and train orders
149
Abilities
46
Basic commands
17
Item uses
8
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Vigen (Vigen#2540)

304 APM

Heroes

  • Demon HunterLevel 4
  • Pandaren BrewmasterLevel 5
  • Keeper of the GroveLevel 1

Units

  • Wisp18
  • Dryad8
  • Druid of the Talon8
  • Archer5
  • Druid of the Claw5
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Mark of the TalonLevel 2

Items

  • Scroll of Town Portal4
  • Boots of Speed3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Orb of Venom3
  • Staff of Preservation1
  • Tome of Retraining1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 14 21 2 4 1 3
Used 1635 1016 6 222 297 165
Actions by type
Right clicks
2261
Selections
1169
Control group selections
3341
Control groups set
45
Build and train orders
167
Abilities
81
Basic commands
168
Item uses
10
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Timeline

Undead
17,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,456 5:46 8,913 11:32 13,369 17:19 17,825 23:05
Army6,165
Economy2,250
Production1,100
Technology1,040
Support7,270
NightelfData incomplete
15,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,456 5:46 8,913 11:32 13,369 17:19 17,825 23:05
Army4,540
Economy1,420
Production790
Technology925
Support7,445

Partial spend: actions with unknown prices are excluded.

23:05 / 23:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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