Replay
  • UndeadVeS
    1. Dreadlord, level 2
  • OrcFiR
    1. Far Seer, level 1
    2. Firelord, level 1
vs
Game length
00:06:57
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 8, 2025 by kover2177
Game breakdown

VeS (veS#1614)

266 APM

Heroes

  • DreadlordLevel 2

Units

  • Ghoul13
  • Acolyte7

Buildings

  • Ziggurat7
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1

Control groups

Group 13456
Set 17 3 4 2 3
Used 135 77 249 200 216
Actions by type
Right clicks
656
Selections
159
Control group selections
877
Control groups set
29
Build and train orders
44
Abilities
9
Basic commands
28
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

FiR (FiR#2198)

177 APM

Heroes

  • Far SeerLevel 1
  • FirelordLevel 1

Units

  • Peon7
  • Troll Headhunter/Berserker6
  • Spirit Walker1
  • Raider1

Buildings

  • Orc Burrow3
  • Altar of Storms2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1

Control groups

Group 12345
Set 16 2 1 2 1
Used 25 8 88 235 180
Actions by type
Right clicks
438
Selections
157
Control group selections
536
Control groups set
22
Build and train orders
30
Abilities
1
Basic commands
15
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
4,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,234 1:44 2,468 3:28 3,701 5:12 4,935 6:57
Army1,560
Economy750
Production380
Technology250
Support1,995
Orc
3,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,234 1:44 2,468 3:28 3,701 5:12 4,935 6:57
Army1,185
Economy525
Production820
Technology315
Support815
6:57 / 6:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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