Replay
  • Night ElfFizzyElf
    1. Keeper of the Grove, level 3
  • OrcFiR
    1. Far Seer, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:08:34
Patch
2.00
Downloads
39
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 8, 2025 by kover2177
Game breakdown

FizzyElf (FizzyElf#212942)

164 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Huntress14
  • Wisp11
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Control groups

Group 123
Set 17 3 3
Used 53 125 100
Actions by type
Right clicks
701
Selections
298
Control group selections
278
Control groups set
23
Build and train orders
40
Abilities
16
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

FiR (FiR#2198)

162 APM

Heroes

  • Far SeerLevel 4
  • Naga Sea WitchLevel 2

Units

  • Troll Headhunter/Berserker12
  • Peon7
  • Raider1

Buildings

  • Orc Burrow3
  • Altar of Storms2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Ensnare

Items

  • Lesser Clarity Potion3
  • Healing Salve3
  • Dust of Appearance1
  • Scroll of Speed1

Control groups

Group 12345
Set 35 5 1 2 3
Used 62 0 135 182 145
Actions by type
Right clicks
464
Selections
224
Control group selections
524
Control groups set
46
Build and train orders
53
Abilities
17
Basic commands
10
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Nightelf
5,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,356 2:08 2,713 4:17 4,069 6:25 5,425 8:34
Army2,860
Economy660
Production480
Technology0
Support1,425
Orc
4,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,356 2:08 2,713 4:17 4,069 6:25 5,425 8:34
Army1,800
Economy525
Production820
Technology365
Support1,470
8:34 / 8:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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