Replay
  • HumanThorZaIN
    1. Archmage, level 5
    2. Goblin Tinker, level 5
  • Night ElfDjinglar
    1. Goblin Tinker, level 7
vs
Game length
00:21:03
Patch
2.00
Downloads
38
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 6, 2025 by kover2177
Game breakdown

ThorZaIN (ThorZaIN#1694)

229 APM

Heroes

  • ArchmageLevel 5
  • Goblin TinkerLevel 5

Units

  • Peasant16
  • Footman6
  • Priest6
  • Sorceress6
  • Knight6
  • Spell Breaker1
  • Flying Machine1

Buildings

  • Farm11
  • Scout Tower4
  • Altar of Kings2
  • Arcane Sanctum2
  • Workshop2
  • Guard Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Blacksmith1
  • Arcane Tower1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Animal War Training
  • Magic Sentry
  • Swords
  • Plating

Items

  • Scroll of Town Portal2
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 1245
Set 46 31 1 7
Used 314 387 215 46
Group 6890
Set 1 1 2 2
Used 0 0 80 187
Actions by type
Right clicks
1955
Selections
1056
Control group selections
1229
Control groups set
91
Build and train orders
176
Abilities
106
Basic commands
254
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Djinglar (djinglar#2748)

198 APM

Heroes

  • Goblin TinkerLevel 7

Units

  • Wisp17
  • Archer6
  • Dryad5
  • Druid of the Claw5
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Huntress2

Buildings

  • Moon Well5
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Strength of the Wild
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Potion of Invisibility2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Tome of Retraining1
  • Staff of Preservation1

Control groups

Group 123
Set 1 19 3
Used 840 257 49
Actions by type
Right clicks
1883
Selections
751
Control group selections
1146
Control groups set
23
Build and train orders
114
Abilities
94
Basic commands
227
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
10,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,864 5:21 5,728 10:43 8,591 16:05 11,455 21:27
Army4,335
Economy1,200
Production1,100
Technology1,175
Support2,915
Nightelf
11,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,864 5:21 5,728 10:43 8,591 16:05 11,455 21:27
Army4,050
Economy2,040
Production640
Technology725
Support4,000
21:27 / 21:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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