Replay
  • Night ElfKraV
    1. Priestess of the Moon, level 3
  • Night ElfBlaST9Z
    1. Keeper of the Grove, level 3
vs
Game length
00:09:51
Patch
2.00
Downloads
45
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 5, 2025 by Stowka
Game breakdown

KraV (KraV#21403)

248 APM

Heroes

  • Priestess of the MoonLevel 3

Units

  • Wisp18
  • Huntress9
  • Glaive Thrower6
  • Archer1

Buildings

  • Moon Well5
  • Ancient of War3
  • Altar of Elders2
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Sentinel

Control groups

Group 123
Set 240 71 78
Used 241 139 54
Actions by type
Right clicks
1066
Selections
349
Control group selections
434
Control groups set
389
Build and train orders
57
Abilities
20
Basic commands
89
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

BlaST9Z (blaST9Z#2118)

278 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp18
  • Huntress7
  • Glaive Thrower7
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Sentinel

Control groups

Group 123456
Set 58 5 6 1 3 2
Used 205 24 47 409 226 351
Actions by type
Right clicks
994
Selections
268
Control group selections
1262
Control groups set
75
Build and train orders
51
Abilities
32
Basic commands
10
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
6,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,629 2:27 3,258 4:55 4,886 7:23 6,515 9:51
Army3,145
Economy1,080
Production810
Technology370
Support1,110
Nightelf
6,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,629 2:27 3,258 4:55 4,886 7:23 6,515 9:51
Army2,965
Economy1,080
Production480
Technology50
Support1,560
9:51 / 9:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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