Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 7
    2. Goblin Alchemist, level 6
  • Night ElfFoggy
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 6
vs
Game length
00:25:39
Patch
2.00
Downloads
54
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 1, 2025 by kover2177
Game breakdown

LawLiet (DesertFox#31642)

225 APM

Heroes

  • Keeper of the GroveLevel 7
  • Goblin AlchemistLevel 6

Units

  • Wisp30
  • Huntress21
  • Archer7
  • Glaive Thrower3
  • Goblin Shredder1
  • Goblin Sapper1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient Protector4
  • Tree of Life3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Upgrade Moon Glaive
  • Strength of the MoonLevel 2
  • Improved Bows
  • Moon ArmorLevel 2
  • Nature's Blessing
  • Vorpal BladesLevel 2
  • Ultravision
  • Sentinel

Items

  • Scroll of Healing16
  • Lesser Clarity Potion6
  • Scroll of Town Portal5
  • Scroll of Protection3
  • Potion of Mana3
  • Moonstone1

Control groups

Group 123456
Set 114 31 4 16 3 1
Used 862 449 238 133 31 17
Actions by type
Right clicks
2137
Selections
922
Control group selections
1730
Control groups set
169
Build and train orders
223
Abilities
101
Basic commands
418
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Foggy (RPTRFoggy#2278)

291 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 6

Units

  • Wisp43
  • Dryad15
  • Archer13
  • Druid of the Claw10
  • Goblin Zeppelin1

Buildings

  • Moon Well11
  • Tree of Life2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Improved Bows
  • Abolish Magic
  • Strength of the Wild
  • Reinforced HidesLevel 2
  • Nature's BlessingLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well Spring

Items

  • Potion of Healing7
  • Potion of Mana7
  • Lesser Clarity Potion5
  • Scroll of Healing4
  • Staff of Teleportation3
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Dust of Appearance1
  • Anti-magic Potion1
  • Potion of Invisibility1
  • Moonstone1

Control groups

Group 1234
Set 188 78 15 6
Used 388 203 10 120
Group 5678
Set 3 3 3 4
Used 325 266 313 27
Actions by type
Right clicks
2583
Selections
1952
Control group selections
1652
Control groups set
300
Build and train orders
225
Abilities
215
Basic commands
441
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

NightelfData incomplete
20,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,306 6:24 10,613 12:49 15,919 19:14 21,225 25:39
Army6,465
Economy2,820
Production480
Technology845
Support9,565

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
21,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,306 6:24 10,613 12:49 15,919 19:14 21,225 25:39
Army6,655
Economy3,260
Production640
Technology1,345
Support9,325

Partial spend: actions with unknown prices are excluded.

25:39 / 25:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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