Replay
  • Night ElfSonik
    1. Firelord, level 4
  • UndeadHeHaBucT1
    1. Death Knight, level 2
vs
Game length
00:07:04
Patch
2.00
Downloads
21
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 31, 2025 by kover2177
Game breakdown

Sonik (Sonik#21222)

184 APM

Heroes

  • FirelordLevel 4

Units

  • Wisp12
  • Archer4
  • Huntress4
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Ancient Protector2
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1

Control groups

Group 123456
Set 4 6 1 6 1 4
Used 29 43 0 135 52 110
Actions by type
Right clicks
329
Selections
338
Control group selections
369
Control groups set
22
Build and train orders
44
Abilities
22
Basic commands
132
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

HeHaBucT1 (HeHaBucT1#2373)

237 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul18
  • Acolyte13

Buildings

  • Ziggurat3
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 11 1 3 1 1
Used 62 16 229 282 302
Actions by type
Right clicks
464
Selections
179
Control group selections
891
Control groups set
17
Build and train orders
54
Abilities
13
Basic commands
13
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
4,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,293 1:46 2,585 3:32 3,878 5:18 5,170 7:04
Army1,740
Economy1,060
Production330
Technology320
Support1,200
Undead
5,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,293 1:46 2,585 3:32 3,878 5:18 5,170 7:04
Army2,160
Economy1,200
Production380
Technology200
Support1,230
7:04 / 7:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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