Replay
  • UndeadGodFather
    1. Death Knight, level 4
    2. Lich, level 3
    3. Pit Lord, level 1
  • Night ElfFpXy
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:20:31
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 25, 2025 by Stowka
Game breakdown

GodFather (Godfather#22827)

194 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Pit LordLevel 1

Units

  • Acolyte14
  • Ghoul13
  • Crypt Fiend8
  • Banshee4
  • Obsidian Statue2

Buildings

  • Ziggurat10
  • Spirit Tower3
  • Crypt2
  • Tomb of Relics2
  • Temple of the Damned2
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Banshee TrainingLevel 2
  • Web
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Potion of Healing1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 12345
Set 291 10 5 1 15
Used 426 223 145 4 60
Actions by type
Right clicks
1263
Selections
710
Control group selections
858
Control groups set
322
Build and train orders
132
Abilities
58
Basic commands
227
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
4

FpXy (FpX#2323)

240 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp26
  • Huntress7
  • Dryad5
  • Druid of the Claw5
  • Chimaera3
  • Goblin Shredder2
  • Archer1
  • Hippogryph1

Buildings

  • Moon Well6
  • Ancient of Wonders4
  • Tree of Life3
  • Ancient Protector2
  • Ancient of Lore2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Upgrade Moon Glaive
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Well Spring
  • Druid of the Talon Training
  • Mark of the Claw
  • Corrosive Breath

Items

  • Lesser Clarity Potion4
  • Scroll of Healing4
  • Potion of Mana3
  • Moonstone2
  • Potion of Healing1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 12456
Set 29 6 10 5 6
Used 244 4 86 5 129
Actions by type
Right clicks
2721
Selections
980
Control group selections
468
Control groups set
56
Build and train orders
143
Abilities
133
Basic commands
354
Item uses
3
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

Undead
13,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,061 5:07 8,123 10:15 12,184 15:23 16,245 20:31
Army4,300
Economy1,275
Production1,105
Technology1,430
Support5,425
Nightelf
16,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,061 5:07 8,123 10:15 12,184 15:23 16,245 20:31
Army5,395
Economy2,580
Production1,070
Technology1,175
Support6,025
20:31 / 20:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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