Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadGodFather
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:22:05
Patch
2.00
Downloads
24
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 24, 2025 by Stowka
Game breakdown

Inspired (Inspired#21581)

274 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant25
  • Footman13
  • Knight11
  • Priest6
  • Flying Machine4
  • Mortar Team3
  • Siege Engine2
  • Goblin Shredder1
  • Spell Breaker1

Buildings

  • Farm10
  • Scout Tower10
  • Arcane Tower5
  • Arcane Vault5
  • Altar of Kings2
  • Town Hall2
  • Blacksmith2
  • Guard Tower2
  • Workshop2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • MasonryLevel 3
  • Defend
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Flak Cannons
  • Animal War Training
  • Fragmentation Shards
  • Flare
  • Plating

Items

  • Lesser Clarity Potion6
  • Staff of Sanctuary6
  • Potion of Lesser Invulnerability5
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Mechanical Critter2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Healing1
  • Orb of Slow1
  • Dust of Appearance1
  • Scroll of Healing1
  • Boots of Speed1

Control groups

Group 1234
Set 71 16 9 4
Used 654 505 109 347
Group 5678
Set 4 3 1 1
Used 281 399 25 0
Actions by type
Right clicks
1485
Selections
1161
Control group selections
2320
Control groups set
109
Build and train orders
293
Abilities
118
Basic commands
442
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
5

GodFather (Godfather#22827)

188 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 2
  • LichLevel 1

Units

  • Ghoul13
  • Acolyte9
  • Crypt Fiend6
  • Meatwagon3
  • Necromancer3
  • Obsidian Statue1
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Haunted Gold Mine6
  • Temple of the Damned5
  • Spirit Tower3
  • Altar of Darkness2
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Slaughterhouse1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Unholy Armor
  • Necromancer Training
  • Exhume Corpses
  • Skeletal Mastery
  • Unholy Strength
  • Web
  • Disease Cloud
  • Destroyer Form

Items

  • Scroll of Town Portal5
  • Potion of Mana3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 12345
Set 295 9 7 2 20
Used 433 234 146 11 48
Actions by type
Right clicks
1534
Selections
904
Control group selections
872
Control groups set
333
Build and train orders
176
Abilities
45
Basic commands
207
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
21,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,275 5:31 10,550 11:02 15,825 16:33 21,100 22:05
Army7,180
Economy2,645
Production950
Technology1,605
Support8,720
Undead
15,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,275 5:31 10,550 11:02 15,825 16:33 21,100 22:05
Army4,560
Economy2,250
Production1,825
Technology1,780
Support4,925
22:05 / 22:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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