Replay
  • OrcFly100%
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
  • HumanSok
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Blood Mage, level 2
vs
Game length
00:20:39
Patch
2.00
Downloads
39
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 18, 2025 by kover2177
Game breakdown

Fly100% (flygogogo#31864)

276 APM

Heroes

  • BlademasterLevel 4
  • Shadow HunterLevel 4

Units

  • Peon13
  • Raider11
  • Grunt8
  • Tauren6
  • Spirit Walker3
  • Kodo Beast2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Orc Burrow8
  • Voodoo Lounge4
  • Altar of Storms3
  • Tauren Totem2
  • Great Hall2
  • Barracks1
  • Stronghold1
  • War Mill1
  • Beastiary1
  • Fortress1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 2
  • Berserker Strength

Items

  • Lesser Clarity Potion9
  • Healing Salve8
  • Scroll of Healing3
  • Circlet of Nobility2
  • Scroll of Town Portal2
  • Scroll of Speed2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Lightning1

Control groups

Group 12345
Set 198 43 72 9 24
Used 584 362 356 129 19
Actions by type
Right clicks
2459
Selections
835
Control group selections
1450
Control groups set
346
Build and train orders
191
Abilities
145
Basic commands
146
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sok (moosangsung#1804)

260 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • Blood MageLevel 2

Units

  • Peasant22
  • Spell Breaker11
  • Footman6
  • Rifleman6
  • Priest5
  • Sorceress5
  • Goblin Shredder1
  • Flying Machine1
  • Mortar Team1

Buildings

  • Farm10
  • Scout Tower10
  • Guard Tower5
  • Arcane Tower4
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1
  • Castle1
  • Cannon Tower1

Upgrades

  • Backpack
  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • SwordsLevel 3
  • PlatingLevel 3
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Magic Sentry
  • Fragmentation Shards

Items

  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 302 95 13 22 5
Used 766 585 55 41 102
Group 6790
Set 1 1 1 1
Used 44 39 60 61
Actions by type
Right clicks
1596
Selections
875
Control group selections
1753
Control groups set
441
Build and train orders
268
Abilities
71
Basic commands
214
Item uses
23
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
16,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,559 5:09 9,118 10:19 13,676 15:29 18,235 20:39
Army6,795
Economy1,745
Production1,135
Technology740
Support6,275

Partial spend: actions with unknown prices are excluded.

Human
18,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,559 5:09 9,118 10:19 13,676 15:29 18,235 20:39
Army6,510
Economy2,420
Production780
Technology1,815
Support6,710
20:39 / 20:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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