Replay
  • HumanAtheistP
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
  • HumanJadeRhino
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 3
    3. Paladin, level 3
vs
Game length
00:19:20
Patch
2.00
Downloads
26
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 17, 2025 by Stowka
Game breakdown

AtheistP (saleex#21837)

342 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 2

Units

  • Peasant10
  • Knight10
  • Footman7
  • Priest6
  • Flying Machine5

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 101 20 14 4 1 2
Used 1181 725 24 471 104 278
Actions by type
Right clicks
2111
Selections
844
Control group selections
2783
Control groups set
142
Build and train orders
165
Abilities
79
Basic commands
422
Item uses
4
Subgroup switches
0
Units removed from queue
4
Escape presses
1

JadeRhino (JadeRhino#23177)

335 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 3
  • PaladinLevel 3

Units

  • Peasant12
  • Footman7
  • Priest7
  • Knight4
  • Gryphon Rider3

Buildings

  • Farm9
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Long Rifles
  • Priest TrainingLevel 3
  • SwordsLevel 4
  • Plating
  • Animal War Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 356 31 35 19 10 1
Used 723 406 42 504 155 374
Actions by type
Right clicks
2193
Selections
853
Control group selections
2204
Control groups set
452
Build and train orders
155
Abilities
79
Basic commands
469
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
9,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,573 4:50 5,145 9:40 7,718 14:30 10,290 19:20
Army4,705
Economy750
Production780
Technology835
Support2,390
HumanData incomplete
10,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,573 4:50 5,145 9:40 7,718 14:30 10,290 19:20
Army3,710
Economy900
Production810
Technology1,130
Support3,740

Partial spend: actions with unknown prices are excluded.

19:20 / 19:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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